Pretty dang fun.
|
| Review Date: November 18, 2006 |
| Reviewer: T. Lemelin, California |
Alright, here's the deal. NFS: Carbon isn't the best racing game, and I'm not trying ot say it is. But, on its own merits, it's a great game.
Canyon racing is a nice little aspect of the game. I almost wish there were more places that you could go off the edge at. All boss races are decided by a final race on the canyon. It's honestly not all that difficult. As long as you don't royally mess up, chances are you won't lose, but by no means that that detract from the fun factor. Canyon races are all skill. No NOS, no speed breaker (which I've personally only used once, and didn't like), and the control is a little more loose. After beating the boss you get to flip over "cards" and you win bonus prizes. My first boss coughed up his RX-7 to me. Needless to say, I was a happy camper and immediately switched over to it.
Drift events are fun, and frustrating. Basically, you either nail it, or you don't. My only piece of advice is floor it, and don't stop.
Speed trap - Tally the speed that you hit each trap at, and at the end the highest total wins. However, if someone crosses before you, you end up losing points. If *you* want to win, your best bet is to bring a blocker, not a scout.
Wingmen - Blocker, Scout, Drafter. When you activate a blocker, they attempt to run into the person closest to them and put them into the wall, or just slow them down. You "activate" them to tell them when to go, so if they can't do their job, they're probably too far when you try to use them. Scouts have glowing trails that come off the back of their car to make it easier to tail them. They find shortcuts for you (which is good because many are hard to find yourself) and they almost always sprint ahead of you. (Which is where a scout should be.) Good for helping you win a race as they'll frequently finish before you, good for winning speed traps as well. As for drafters, when you activate them they get in front of you and attempt to allow you to stay close to them and draft them, and then when you deactivate them you shoot around the side of them. Honestly, I have no drafter wingman yet, but eventually I plan on it. Downside, wingmen do often get in the way. Especially the dang scout.
I enjoy unlocking single upgrades per race. There are some races that would otherwise be difficult if you didn't get upgrades along the way. And speaking of upgrades; being able to tune your car for acceleration versus top end, under-steer versus over-steer, NOS duration versus volatility... all very cool ideas. (I don't know if other NFS games do this or not.)
Also, speaking of unlocked, I like that there are out of career mode "unlockables". Side challenges that you can do to get extra things in career mode. The first thing I went for was pearlescent paint... and holy cow was that difficult.
Anyhow, very addicting game. Granted, I haven't played it 7 hours a day for 4 days straight and beat it... but unfortunately the game does feel a little quick. Next thing I do after that will be to create a new alias with a different car type. (The car type you select determines the unlocks you get... which is told to you at the beginning of the game.) |
Excellent game.
|
| Review Date: April 3, 2007 |
| Reviewer: NYC reviewer, |
Thats the bottom line, Need for Speed carbon is an extremely intense, challenging, and immersing game for the wii. At first, the controls seem very sloppy and difficult to maneuver but after just a race or two you really master it to the point where you can drive with excellent precision and ease (Its important to skip the muscle car class and focus on cars with higher handling points).
I couldn't imagine playing this game on anything other than the wii console simply because using the wiimote as your steering wheel really gets you into the game. The challenge to the races are very balanced although the boss races require you to drive with near perfection although you always can win after a few tries.
Overal a terrific, fun, and challenging game that I recomend for every wii owner. Its just a well done game that you will really get into and enjoy. |
Modern Crusin' USA
|
| Review Date: February 21, 2007 |
| Reviewer: J. Kennedy, CA |
I was a big fan of Crusin USA on N64, and this game is very similar but with a modern Fast and the Furious edge.
I changed the control to style #5 and used the nunchuck control stick to steer and the wiimote as the accelerator - hold it horizon towards the TV - like a car gas pedal pressed down (pedal to the metal). With the controller like this, I am able to have great control over the car and have a lot of fun racing.
With that said, there are many different cars with lots of upgrades and ways to customize the cars to your specific driving habits and look and style.
There are many fun races, some are too dark (as they take place at night) and it is hard to see the next turn, but most races are very fun. There are short cuts in the different races. Also there are several different types of races. One bad part is that towards the end of the game, every race ends in a police chase, but over time you get more experience at avoiding getting "busted".
Finally, the game has a 2-player racing mode which is a lot of fun.
For all of these reasons, I highly recommend this game to anyone who is a fan of racing games.
|
Sweet..Need 4 Speed
|
| Review Date: June 24, 2007 |
| Reviewer: D. Lewis, New Richmond, WI USA |
| I absolutely love this Need for Speed! The game play is great...even the story line is pretty good...I wish the graphics were a touch better..but 720p ain't too bad...The map could be a bigger too. Overall an awesome game. |
|
Leave a Reply